![]() It doesn’t feel like the forced, fake investigation of games like The Witcher 3 or Marvel’s Spider-Man, instead empowering you to hunt for clues and answers that aren’t so obvious. This is Return of the Obra Dinn’s main hook, and it’s one of the coolest mechanics I’ve seen in a long time. Return of the Obra Dinn doesn't feel like the fake investigations of a game like The Witcher 3, instead empowering you to hunt for clues and answers like an actual detective. Then there’s usually a bang or a crunch (or just one final exhale) and the grizzly moment of their doom snaps into view for you to explore and - ideally - piece together exactly what happened. When you find a corpse aboard the ship, you can enter its memory and hear what that person heard for a few seconds before their death. Thankfully, that job is made a lot easier by a pocket watch that lets you view the exact moment somebody died, frozen in time.
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